﻿Shader "HoloToolkit/3DTextShader"{
	Properties{
		_MainTex("Font Texture", 2D) = "white" {}
		_Color("Text Color", Color) = (1,1,1,1)
	}

	SubShader{
		Tags{ "Queue" = "Transparent" "IgnoreProjector" = "True" "RenderType" = "Transparent" }
		Lighting Off Cull Off ZWrite Off Fog{ Mode Off }
		Blend SrcAlpha OneMinusSrcAlpha
		Pass{
			Color[_Color]
			SetTexture[_MainTex]{
				combine primary, texture * primary
			}
		}
	}
}
